//----------------------------------------------------
// brainCloud client source code
// Copyright 2015 bitHeads, inc.
//----------------------------------------------------

using System;
using System.Collections.Generic;
using System.Text;

// ****** AUTO GENERATED FILE FROM @createPreConstructorsToDepth.py@ ********
// ****** AUTO GENERATED ********
// ****** AUTO GENERATED ********
namespace BrainCloud.Entity.Internal
{
    internal class AutoCreateAOTCompileHelper
    {
#if !(DOT_NET)
        // ****** AUTO GENERATED ********
        // This function is needed in order to define a bunch of ListWrapper constructors
        // At compile time, instead of on the fly.  Since on iOS, they ensure AOT compilation.
        // By just writing this code, even though it is NEVER called, it allows the compiler to
        // create the contructors beforehand, thus NOT relying on Just In Time Compilation of the
        // constructors.
        // [smrj]
        //

        // ********* AUTOGENERATED *********
        private void DummyFunctionListWrapperFwdDeclareAOT()
        {
            IList<int> toCreate1 = new List<int>();
            IList<object> toCreate2  = new List<object>();

            ListWrapper<int, object> print3 = new ListWrapper<int, object>(toCreate2);
            ListWrapper<object, int> print4 = new ListWrapper<object, int>(toCreate1);
            ListWrapper<int, int> print5 = new ListWrapper<int, int>(toCreate1);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print3.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print4.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print5.Count);

            IList<float> toCreate6 = new List<float>();
            IList<object> toCreate7  = new List<object>();

            ListWrapper<float, object> print8 = new ListWrapper<float, object>(toCreate7);
            ListWrapper<object, float> print9 = new ListWrapper<object, float>(toCreate6);
            ListWrapper<float, float> print10 = new ListWrapper<float, float>(toCreate6);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print8.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print9.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print10.Count);

            IList<double> toCreate11 = new List<double>();
            IList<object> toCreate12  = new List<object>();

            ListWrapper<double, object> print13 = new ListWrapper<double, object>(toCreate12);
            ListWrapper<object, double> print14 = new ListWrapper<object, double>(toCreate11);
            ListWrapper<double, double> print15 = new ListWrapper<double, double>(toCreate11);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print13.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print14.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print15.Count);

            IList<long> toCreate16 = new List<long>();
            IList<object> toCreate17  = new List<object>();

            ListWrapper<long, object> print18 = new ListWrapper<long, object>(toCreate17);
            ListWrapper<object, long> print19 = new ListWrapper<object, long>(toCreate16);
            ListWrapper<long, long> print20 = new ListWrapper<long, long>(toCreate16);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print18.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print19.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print20.Count);

            IList<string> toCreate21 = new List<string>();
            IList<object> toCreate22  = new List<object>();

            ListWrapper<string, object> print23 = new ListWrapper<string, object>(toCreate22);
            ListWrapper<object, string> print24 = new ListWrapper<object, string>(toCreate21);
            ListWrapper<string, string> print25 = new ListWrapper<string, string>(toCreate21);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print23.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print24.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print25.Count);

            IList<DateTime> toCreate26 = new List<DateTime>();
            IList<object> toCreate27  = new List<object>();

            ListWrapper<DateTime, object> print28 = new ListWrapper<DateTime, object>(toCreate27);
            ListWrapper<object, DateTime> print29 = new ListWrapper<object, DateTime>(toCreate26);
            ListWrapper<DateTime, DateTime> print30 = new ListWrapper<DateTime, DateTime>(toCreate26);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print28.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print29.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print30.Count);

            IList<IList<int>> toCreate31 = new List<IList<int>>();
            IList<IList<object>> toCreate32  = new List<IList<object>>();

            ListWrapper<IList<int>, IList<object>> print33 = new ListWrapper<IList<int>, IList<object>>(toCreate32);
            ListWrapper<IList<object>, IList<int>> print34 = new ListWrapper<IList<object>, IList<int>>(toCreate31);
            ListWrapper<IList<int>, IList<int>> print35 = new ListWrapper<IList<int>, IList<int>>(toCreate31);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print33.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print34.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print35.Count);

            IList<IList<float>> toCreate36 = new List<IList<float>>();
            IList<IList<object>> toCreate37  = new List<IList<object>>();

            ListWrapper<IList<float>, IList<object>> print38 = new ListWrapper<IList<float>, IList<object>>(toCreate37);
            ListWrapper<IList<object>, IList<float>> print39 = new ListWrapper<IList<object>, IList<float>>(toCreate36);
            ListWrapper<IList<float>, IList<float>> print40 = new ListWrapper<IList<float>, IList<float>>(toCreate36);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print38.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print39.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print40.Count);

            IList<IList<double>> toCreate41 = new List<IList<double>>();
            IList<IList<object>> toCreate42  = new List<IList<object>>();

            ListWrapper<IList<double>, IList<object>> print43 = new ListWrapper<IList<double>, IList<object>>(toCreate42);
            ListWrapper<IList<object>, IList<double>> print44 = new ListWrapper<IList<object>, IList<double>>(toCreate41);
            ListWrapper<IList<double>, IList<double>> print45 = new ListWrapper<IList<double>, IList<double>>(toCreate41);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print43.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print44.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print45.Count);

            IList<IList<long>> toCreate46 = new List<IList<long>>();
            IList<IList<object>> toCreate47  = new List<IList<object>>();

            ListWrapper<IList<long>, IList<object>> print48 = new ListWrapper<IList<long>, IList<object>>(toCreate47);
            ListWrapper<IList<object>, IList<long>> print49 = new ListWrapper<IList<object>, IList<long>>(toCreate46);
            ListWrapper<IList<long>, IList<long>> print50 = new ListWrapper<IList<long>, IList<long>>(toCreate46);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print48.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print49.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print50.Count);

            IList<IList<string>> toCreate51 = new List<IList<string>>();
            IList<IList<object>> toCreate52  = new List<IList<object>>();

            ListWrapper<IList<string>, IList<object>> print53 = new ListWrapper<IList<string>, IList<object>>(toCreate52);
            ListWrapper<IList<object>, IList<string>> print54 = new ListWrapper<IList<object>, IList<string>>(toCreate51);
            ListWrapper<IList<string>, IList<string>> print55 = new ListWrapper<IList<string>, IList<string>>(toCreate51);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print53.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print54.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print55.Count);

            IList<IList<DateTime>> toCreate56 = new List<IList<DateTime>>();
            IList<IList<object>> toCreate57  = new List<IList<object>>();

            ListWrapper<IList<DateTime>, IList<object>> print58 = new ListWrapper<IList<DateTime>, IList<object>>(toCreate57);
            ListWrapper<IList<object>, IList<DateTime>> print59 = new ListWrapper<IList<object>, IList<DateTime>>(toCreate56);
            ListWrapper<IList<DateTime>, IList<DateTime>> print60 = new ListWrapper<IList<DateTime>, IList<DateTime>>(toCreate56);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print58.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print59.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print60.Count);

            IList<IList<IList<int>>> toCreate61 = new List<IList<IList<int>>>();
            IList<IList<IList<object>>> toCreate62  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<int>>, IList<IList<object>>> print63 = new ListWrapper<IList<IList<int>>, IList<IList<object>>>(toCreate62);
            ListWrapper<IList<IList<object>>, IList<IList<int>>> print64 = new ListWrapper<IList<IList<object>>, IList<IList<int>>>(toCreate61);
            ListWrapper<IList<IList<int>>, IList<IList<int>>> print65 = new ListWrapper<IList<IList<int>>, IList<IList<int>>>(toCreate61);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print63.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print64.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print65.Count);

            IList<IList<IList<float>>> toCreate66 = new List<IList<IList<float>>>();
            IList<IList<IList<object>>> toCreate67  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<float>>, IList<IList<object>>> print68 = new ListWrapper<IList<IList<float>>, IList<IList<object>>>(toCreate67);
            ListWrapper<IList<IList<object>>, IList<IList<float>>> print69 = new ListWrapper<IList<IList<object>>, IList<IList<float>>>(toCreate66);
            ListWrapper<IList<IList<float>>, IList<IList<float>>> print70 = new ListWrapper<IList<IList<float>>, IList<IList<float>>>(toCreate66);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print68.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print69.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print70.Count);

            IList<IList<IList<double>>> toCreate71 = new List<IList<IList<double>>>();
            IList<IList<IList<object>>> toCreate72  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<double>>, IList<IList<object>>> print73 = new ListWrapper<IList<IList<double>>, IList<IList<object>>>(toCreate72);
            ListWrapper<IList<IList<object>>, IList<IList<double>>> print74 = new ListWrapper<IList<IList<object>>, IList<IList<double>>>(toCreate71);
            ListWrapper<IList<IList<double>>, IList<IList<double>>> print75 = new ListWrapper<IList<IList<double>>, IList<IList<double>>>(toCreate71);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print73.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print74.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print75.Count);

            IList<IList<IList<long>>> toCreate76 = new List<IList<IList<long>>>();
            IList<IList<IList<object>>> toCreate77  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<long>>, IList<IList<object>>> print78 = new ListWrapper<IList<IList<long>>, IList<IList<object>>>(toCreate77);
            ListWrapper<IList<IList<object>>, IList<IList<long>>> print79 = new ListWrapper<IList<IList<object>>, IList<IList<long>>>(toCreate76);
            ListWrapper<IList<IList<long>>, IList<IList<long>>> print80 = new ListWrapper<IList<IList<long>>, IList<IList<long>>>(toCreate76);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print78.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print79.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print80.Count);

            IList<IList<IList<string>>> toCreate81 = new List<IList<IList<string>>>();
            IList<IList<IList<object>>> toCreate82  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<string>>, IList<IList<object>>> print83 = new ListWrapper<IList<IList<string>>, IList<IList<object>>>(toCreate82);
            ListWrapper<IList<IList<object>>, IList<IList<string>>> print84 = new ListWrapper<IList<IList<object>>, IList<IList<string>>>(toCreate81);
            ListWrapper<IList<IList<string>>, IList<IList<string>>> print85 = new ListWrapper<IList<IList<string>>, IList<IList<string>>>(toCreate81);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print83.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print84.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print85.Count);

            IList<IList<IList<DateTime>>> toCreate86 = new List<IList<IList<DateTime>>>();
            IList<IList<IList<object>>> toCreate87  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<DateTime>>, IList<IList<object>>> print88 = new ListWrapper<IList<IList<DateTime>>, IList<IList<object>>>(toCreate87);
            ListWrapper<IList<IList<object>>, IList<IList<DateTime>>> print89 = new ListWrapper<IList<IList<object>>, IList<IList<DateTime>>>(toCreate86);
            ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>> print90 = new ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>>(toCreate86);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print88.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print89.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print90.Count);

            IList<IList<IList<IList<int>>>> toCreate91 = new List<IList<IList<IList<int>>>>();
            IList<IList<IList<IList<object>>>> toCreate92  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>> print93 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>>(toCreate92);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>> print94 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>>(toCreate91);
            ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>> print95 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>>(toCreate91);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print93.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print94.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print95.Count);

            IList<IList<IList<IList<float>>>> toCreate96 = new List<IList<IList<IList<float>>>>();
            IList<IList<IList<IList<object>>>> toCreate97  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>> print98 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>>(toCreate97);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>> print99 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>>(toCreate96);
            ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>> print100 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>>(toCreate96);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print98.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print99.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print100.Count);

            IList<IList<IList<IList<double>>>> toCreate101 = new List<IList<IList<IList<double>>>>();
            IList<IList<IList<IList<object>>>> toCreate102  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>> print103 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>>(toCreate102);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>> print104 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>>(toCreate101);
            ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>> print105 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>>(toCreate101);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print103.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print104.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print105.Count);

            IList<IList<IList<IList<long>>>> toCreate106 = new List<IList<IList<IList<long>>>>();
            IList<IList<IList<IList<object>>>> toCreate107  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>> print108 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>>(toCreate107);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>> print109 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>>(toCreate106);
            ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>> print110 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>>(toCreate106);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print108.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print109.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print110.Count);

            IList<IList<IList<IList<string>>>> toCreate111 = new List<IList<IList<IList<string>>>>();
            IList<IList<IList<IList<object>>>> toCreate112  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>> print113 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>>(toCreate112);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>> print114 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>>(toCreate111);
            ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>> print115 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>>(toCreate111);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print113.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print114.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print115.Count);

            IList<IList<IList<IList<DateTime>>>> toCreate116 = new List<IList<IList<IList<DateTime>>>>();
            IList<IList<IList<IList<object>>>> toCreate117  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>> print118 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>>(toCreate117);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>> print119 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>>(toCreate116);
            ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>> print120 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>>(toCreate116);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print118.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print119.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print120.Count);


        }

        // ********* AUTOGENERATED *********
        private void DummyFunctionDictionaryWrapperFwdDeclareAOT()
        {
            IDictionary<string, int> toCreate120 = new Dictionary<string, int>();
            IDictionary<string, object> toCreate121  = new Dictionary<string, object>();

            DictionaryWrapper<int, object> print122 = new DictionaryWrapper<int, object>(toCreate121);
            DictionaryWrapper<object, int> print123 = new DictionaryWrapper<object, int>(toCreate120);
            DictionaryWrapper<int, int> print124 = new DictionaryWrapper<int, int>(toCreate120);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print122.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print123.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print124.Count);

            IDictionary<string, float> toCreate124 = new Dictionary<string, float>();
            IDictionary<string, object> toCreate125  = new Dictionary<string, object>();

            DictionaryWrapper<float, object> print126 = new DictionaryWrapper<float, object>(toCreate125);
            DictionaryWrapper<object, float> print127 = new DictionaryWrapper<object, float>(toCreate124);
            DictionaryWrapper<float, float> print128 = new DictionaryWrapper<float, float>(toCreate124);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print126.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print127.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print128.Count);

            IDictionary<string, double> toCreate128 = new Dictionary<string, double>();
            IDictionary<string, object> toCreate129  = new Dictionary<string, object>();

            DictionaryWrapper<double, object> print130 = new DictionaryWrapper<double, object>(toCreate129);
            DictionaryWrapper<object, double> print131 = new DictionaryWrapper<object, double>(toCreate128);
            DictionaryWrapper<double, double> print132 = new DictionaryWrapper<double, double>(toCreate128);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print130.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print131.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print132.Count);

            IDictionary<string, long> toCreate132 = new Dictionary<string, long>();
            IDictionary<string, object> toCreate133  = new Dictionary<string, object>();

            DictionaryWrapper<long, object> print134 = new DictionaryWrapper<long, object>(toCreate133);
            DictionaryWrapper<object, long> print135 = new DictionaryWrapper<object, long>(toCreate132);
            DictionaryWrapper<long, long> print136 = new DictionaryWrapper<long, long>(toCreate132);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print134.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print135.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print136.Count);

            IDictionary<string, string> toCreate136 = new Dictionary<string, string>();
            IDictionary<string, object> toCreate137  = new Dictionary<string, object>();

            DictionaryWrapper<string, object> print138 = new DictionaryWrapper<string, object>(toCreate137);
            DictionaryWrapper<object, string> print139 = new DictionaryWrapper<object, string>(toCreate136);
            DictionaryWrapper<string, string> print140 = new DictionaryWrapper<string, string>(toCreate136);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print138.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print139.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print140.Count);

            IDictionary<string, DateTime> toCreate140 = new Dictionary<string, DateTime>();
            IDictionary<string, object> toCreate141  = new Dictionary<string, object>();

            DictionaryWrapper<DateTime, object> print142 = new DictionaryWrapper<DateTime, object>(toCreate141);
            DictionaryWrapper<object, DateTime> print143 = new DictionaryWrapper<object, DateTime>(toCreate140);
            DictionaryWrapper<DateTime, DateTime> print144 = new DictionaryWrapper<DateTime, DateTime>(toCreate140);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print142.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print143.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print144.Count);

            IDictionary<string, IDictionary<string,int>> toCreate144 = new Dictionary<string, IDictionary<string,int>>();
            IDictionary<string, IDictionary<string,object>> toCreate145  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,int>, IDictionary<string,object>> print146 = new DictionaryWrapper<IDictionary<string,int>, IDictionary<string,object>>(toCreate145);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,int>> print147 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,int>>(toCreate144);
            DictionaryWrapper<IDictionary<string,int>, IDictionary<string,int>> print148 = new DictionaryWrapper<IDictionary<string,int>, IDictionary<string,int>>(toCreate144);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print146.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print147.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print148.Count);

            IDictionary<string, IDictionary<string,float>> toCreate148 = new Dictionary<string, IDictionary<string,float>>();
            IDictionary<string, IDictionary<string,object>> toCreate149  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,float>, IDictionary<string,object>> print150 = new DictionaryWrapper<IDictionary<string,float>, IDictionary<string,object>>(toCreate149);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,float>> print151 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,float>>(toCreate148);
            DictionaryWrapper<IDictionary<string,float>, IDictionary<string,float>> print152 = new DictionaryWrapper<IDictionary<string,float>, IDictionary<string,float>>(toCreate148);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print150.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print151.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print152.Count);

            IDictionary<string, IDictionary<string,double>> toCreate152 = new Dictionary<string, IDictionary<string,double>>();
            IDictionary<string, IDictionary<string,object>> toCreate153  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,double>, IDictionary<string,object>> print154 = new DictionaryWrapper<IDictionary<string,double>, IDictionary<string,object>>(toCreate153);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,double>> print155 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,double>>(toCreate152);
            DictionaryWrapper<IDictionary<string,double>, IDictionary<string,double>> print156 = new DictionaryWrapper<IDictionary<string,double>, IDictionary<string,double>>(toCreate152);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print154.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print155.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print156.Count);

            IDictionary<string, IDictionary<string,long>> toCreate156 = new Dictionary<string, IDictionary<string,long>>();
            IDictionary<string, IDictionary<string,object>> toCreate157  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,long>, IDictionary<string,object>> print158 = new DictionaryWrapper<IDictionary<string,long>, IDictionary<string,object>>(toCreate157);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,long>> print159 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,long>>(toCreate156);
            DictionaryWrapper<IDictionary<string,long>, IDictionary<string,long>> print160 = new DictionaryWrapper<IDictionary<string,long>, IDictionary<string,long>>(toCreate156);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print158.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print159.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print160.Count);

            IDictionary<string, IDictionary<string,string>> toCreate160 = new Dictionary<string, IDictionary<string,string>>();
            IDictionary<string, IDictionary<string,object>> toCreate161  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,string>, IDictionary<string,object>> print162 = new DictionaryWrapper<IDictionary<string,string>, IDictionary<string,object>>(toCreate161);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,string>> print163 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,string>>(toCreate160);
            DictionaryWrapper<IDictionary<string,string>, IDictionary<string,string>> print164 = new DictionaryWrapper<IDictionary<string,string>, IDictionary<string,string>>(toCreate160);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print162.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print163.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print164.Count);

            IDictionary<string, IDictionary<string,DateTime>> toCreate164 = new Dictionary<string, IDictionary<string,DateTime>>();
            IDictionary<string, IDictionary<string,object>> toCreate165  = new Dictionary<string, IDictionary<string,object>>();

            DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,object>> print166 = new DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,object>>(toCreate165);
            DictionaryWrapper<IDictionary<string,object>, IDictionary<string,DateTime>> print167 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,DateTime>>(toCreate164);
            DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,DateTime>> print168 = new DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,DateTime>>(toCreate164);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print166.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print167.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print168.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,int>>> toCreate168 = new Dictionary<string, IDictionary<string,IDictionary<string,int>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate169  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,object>>> print170 = new DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,object>>>(toCreate169);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,int>>> print171 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,int>>>(toCreate168);
            DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,int>>> print172 = new DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,int>>>(toCreate168);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print170.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print171.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print172.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,float>>> toCreate172 = new Dictionary<string, IDictionary<string,IDictionary<string,float>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate173  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,object>>> print174 = new DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,object>>>(toCreate173);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,float>>> print175 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,float>>>(toCreate172);
            DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,float>>> print176 = new DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,float>>>(toCreate172);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print174.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print175.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print176.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,double>>> toCreate176 = new Dictionary<string, IDictionary<string,IDictionary<string,double>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate177  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,object>>> print178 = new DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,object>>>(toCreate177);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,double>>> print179 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,double>>>(toCreate176);
            DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,double>>> print180 = new DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,double>>>(toCreate176);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print178.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print179.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print180.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,long>>> toCreate180 = new Dictionary<string, IDictionary<string,IDictionary<string,long>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate181  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,object>>> print182 = new DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,object>>>(toCreate181);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,long>>> print183 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,long>>>(toCreate180);
            DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,long>>> print184 = new DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,long>>>(toCreate180);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print182.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print183.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print184.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,string>>> toCreate184 = new Dictionary<string, IDictionary<string,IDictionary<string,string>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate185  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,object>>> print186 = new DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,object>>>(toCreate185);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,string>>> print187 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,string>>>(toCreate184);
            DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,string>>> print188 = new DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,string>>>(toCreate184);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print186.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print187.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print188.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,DateTime>>> toCreate188 = new Dictionary<string, IDictionary<string,IDictionary<string,DateTime>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate189  = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,object>>> print190 = new DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,object>>>(toCreate189);
            DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,DateTime>>> print191 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,DateTime>>>(toCreate188);
            DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,DateTime>>> print192 = new DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,DateTime>>>(toCreate188);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print190.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print191.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print192.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> toCreate192 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate193  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print194 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate193);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> print195 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>(toCreate192);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> print196 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>(toCreate192);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print194.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print195.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print196.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> toCreate196 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate197  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print198 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate197);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> print199 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>(toCreate196);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> print200 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>(toCreate196);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print198.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print199.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print200.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> toCreate200 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate201  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print202 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate201);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> print203 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>(toCreate200);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> print204 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>(toCreate200);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print202.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print203.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print204.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> toCreate204 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate205  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print206 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate205);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> print207 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>(toCreate204);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> print208 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>(toCreate204);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print206.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print207.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print208.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> toCreate208 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate209  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print210 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate209);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> print211 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>(toCreate208);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> print212 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>(toCreate208);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print210.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print211.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print212.Count);

            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> toCreate212 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>();
            IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate213  = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>();

            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print214 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate213);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> print215 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>(toCreate212);
            DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> print216 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>(toCreate212);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print214.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print215.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print216.Count);

        }

        // ********* AUTOGENERATED *********
        private void DummyFunctionMixedListDictionaryFwdDeclareAOT()
        {
            IList<IDictionary<string, int>> toCreate217 = new List<IDictionary<string, int>>();
            IList<IDictionary<string, object>> toCreate218  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, int>, IDictionary<string, object>> print219 = new ListWrapper<IDictionary<string, int>, IDictionary<string, object>>(toCreate218);
            ListWrapper<IDictionary<string, object>, IDictionary<string, int>> print220 = new ListWrapper<IDictionary<string, object>, IDictionary<string, int>>(toCreate217);
            ListWrapper<IDictionary<string, int>, IDictionary<string, int>> print221 = new ListWrapper<IDictionary<string, int>, IDictionary<string, int>>(toCreate217);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print219.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print220.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print221.Count);

            IDictionary<string, IList<int>> toCreate221 = new Dictionary<string, IList<int>>();
            IDictionary<string, IList<object>> toCreate222  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<int>, IList<object>> print223 = new DictionaryWrapper<IList<int>, IList<object>>(toCreate222);
            DictionaryWrapper<IList<object>, IList<int>> print224 = new DictionaryWrapper<IList<object>, IList<int>>(toCreate221);
            DictionaryWrapper<IList<int>, IList<int>> print225 = new DictionaryWrapper<IList<int>, IList<int>>(toCreate221);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print223.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print224.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print225.Count);

            IList<IDictionary<string, float>> toCreate226 = new List<IDictionary<string, float>>();
            IList<IDictionary<string, object>> toCreate227  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, float>, IDictionary<string, object>> print228 = new ListWrapper<IDictionary<string, float>, IDictionary<string, object>>(toCreate227);
            ListWrapper<IDictionary<string, object>, IDictionary<string, float>> print229 = new ListWrapper<IDictionary<string, object>, IDictionary<string, float>>(toCreate226);
            ListWrapper<IDictionary<string, float>, IDictionary<string, float>> print230 = new ListWrapper<IDictionary<string, float>, IDictionary<string, float>>(toCreate226);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print228.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print229.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print230.Count);

            IDictionary<string, IList<float>> toCreate230 = new Dictionary<string, IList<float>>();
            IDictionary<string, IList<object>> toCreate231  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<float>, IList<object>> print232 = new DictionaryWrapper<IList<float>, IList<object>>(toCreate231);
            DictionaryWrapper<IList<object>, IList<float>> print233 = new DictionaryWrapper<IList<object>, IList<float>>(toCreate230);
            DictionaryWrapper<IList<float>, IList<float>> print234 = new DictionaryWrapper<IList<float>, IList<float>>(toCreate230);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print232.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print233.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print234.Count);

            IList<IDictionary<string, double>> toCreate235 = new List<IDictionary<string, double>>();
            IList<IDictionary<string, object>> toCreate236  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, double>, IDictionary<string, object>> print237 = new ListWrapper<IDictionary<string, double>, IDictionary<string, object>>(toCreate236);
            ListWrapper<IDictionary<string, object>, IDictionary<string, double>> print238 = new ListWrapper<IDictionary<string, object>, IDictionary<string, double>>(toCreate235);
            ListWrapper<IDictionary<string, double>, IDictionary<string, double>> print239 = new ListWrapper<IDictionary<string, double>, IDictionary<string, double>>(toCreate235);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print237.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print238.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print239.Count);

            IDictionary<string, IList<double>> toCreate239 = new Dictionary<string, IList<double>>();
            IDictionary<string, IList<object>> toCreate240  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<double>, IList<object>> print241 = new DictionaryWrapper<IList<double>, IList<object>>(toCreate240);
            DictionaryWrapper<IList<object>, IList<double>> print242 = new DictionaryWrapper<IList<object>, IList<double>>(toCreate239);
            DictionaryWrapper<IList<double>, IList<double>> print243 = new DictionaryWrapper<IList<double>, IList<double>>(toCreate239);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print241.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print242.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print243.Count);

            IList<IDictionary<string, long>> toCreate244 = new List<IDictionary<string, long>>();
            IList<IDictionary<string, object>> toCreate245  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, long>, IDictionary<string, object>> print246 = new ListWrapper<IDictionary<string, long>, IDictionary<string, object>>(toCreate245);
            ListWrapper<IDictionary<string, object>, IDictionary<string, long>> print247 = new ListWrapper<IDictionary<string, object>, IDictionary<string, long>>(toCreate244);
            ListWrapper<IDictionary<string, long>, IDictionary<string, long>> print248 = new ListWrapper<IDictionary<string, long>, IDictionary<string, long>>(toCreate244);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print246.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print247.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print248.Count);

            IDictionary<string, IList<long>> toCreate248 = new Dictionary<string, IList<long>>();
            IDictionary<string, IList<object>> toCreate249  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<long>, IList<object>> print250 = new DictionaryWrapper<IList<long>, IList<object>>(toCreate249);
            DictionaryWrapper<IList<object>, IList<long>> print251 = new DictionaryWrapper<IList<object>, IList<long>>(toCreate248);
            DictionaryWrapper<IList<long>, IList<long>> print252 = new DictionaryWrapper<IList<long>, IList<long>>(toCreate248);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print250.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print251.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print252.Count);

            IList<IDictionary<string, string>> toCreate253 = new List<IDictionary<string, string>>();
            IList<IDictionary<string, object>> toCreate254  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, string>, IDictionary<string, object>> print255 = new ListWrapper<IDictionary<string, string>, IDictionary<string, object>>(toCreate254);
            ListWrapper<IDictionary<string, object>, IDictionary<string, string>> print256 = new ListWrapper<IDictionary<string, object>, IDictionary<string, string>>(toCreate253);
            ListWrapper<IDictionary<string, string>, IDictionary<string, string>> print257 = new ListWrapper<IDictionary<string, string>, IDictionary<string, string>>(toCreate253);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print255.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print256.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print257.Count);

            IDictionary<string, IList<string>> toCreate257 = new Dictionary<string, IList<string>>();
            IDictionary<string, IList<object>> toCreate258  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<string>, IList<object>> print259 = new DictionaryWrapper<IList<string>, IList<object>>(toCreate258);
            DictionaryWrapper<IList<object>, IList<string>> print260 = new DictionaryWrapper<IList<object>, IList<string>>(toCreate257);
            DictionaryWrapper<IList<string>, IList<string>> print261 = new DictionaryWrapper<IList<string>, IList<string>>(toCreate257);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print259.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print260.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print261.Count);

            IList<IDictionary<string, DateTime>> toCreate262 = new List<IDictionary<string, DateTime>>();
            IList<IDictionary<string, object>> toCreate263  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>> print264 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>>(toCreate263);
            ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>> print265 = new ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>>(toCreate262);
            ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>> print266 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>>(toCreate262);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print264.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print265.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print266.Count);

            IDictionary<string, IList<DateTime>> toCreate266 = new Dictionary<string, IList<DateTime>>();
            IDictionary<string, IList<object>> toCreate267  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<DateTime>, IList<object>> print268 = new DictionaryWrapper<IList<DateTime>, IList<object>>(toCreate267);
            DictionaryWrapper<IList<object>, IList<DateTime>> print269 = new DictionaryWrapper<IList<object>, IList<DateTime>>(toCreate266);
            DictionaryWrapper<IList<DateTime>, IList<DateTime>> print270 = new DictionaryWrapper<IList<DateTime>, IList<DateTime>>(toCreate266);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print268.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print269.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print270.Count);

            IList<IList<IDictionary<string, int>>> toCreate271 = new List<IList<IDictionary<string, int>>>();
            IList<IList<IDictionary<string, object>>> toCreate272  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>> print273 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>>(toCreate272);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>> print274 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>>(toCreate271);
            ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>> print275 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>>(toCreate271);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print273.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print274.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print275.Count);

            IDictionary<string, IDictionary<string,IList<int>>> toCreate275 = new Dictionary<string, IDictionary<string,IList<int>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate276  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>> print277 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>>(toCreate276);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>> print278 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>>(toCreate275);
            DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>> print279 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>>(toCreate275);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print277.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print278.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print279.Count);

            IList<IList<IDictionary<string, float>>> toCreate280 = new List<IList<IDictionary<string, float>>>();
            IList<IList<IDictionary<string, object>>> toCreate281  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>> print282 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>>(toCreate281);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>> print283 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>>(toCreate280);
            ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>> print284 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>>(toCreate280);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print282.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print283.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print284.Count);

            IDictionary<string, IDictionary<string,IList<float>>> toCreate284 = new Dictionary<string, IDictionary<string,IList<float>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate285  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>> print286 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>>(toCreate285);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>> print287 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>>(toCreate284);
            DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>> print288 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>>(toCreate284);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print286.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print287.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print288.Count);

            IList<IList<IDictionary<string, double>>> toCreate289 = new List<IList<IDictionary<string, double>>>();
            IList<IList<IDictionary<string, object>>> toCreate290  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>> print291 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>>(toCreate290);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>> print292 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>>(toCreate289);
            ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>> print293 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>>(toCreate289);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print291.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print292.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print293.Count);

            IDictionary<string, IDictionary<string,IList<double>>> toCreate293 = new Dictionary<string, IDictionary<string,IList<double>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate294  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>> print295 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>>(toCreate294);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>> print296 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>>(toCreate293);
            DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>> print297 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>>(toCreate293);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print295.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print296.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print297.Count);

            IList<IList<IDictionary<string, long>>> toCreate298 = new List<IList<IDictionary<string, long>>>();
            IList<IList<IDictionary<string, object>>> toCreate299  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>> print300 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>>(toCreate299);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>> print301 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>>(toCreate298);
            ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>> print302 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>>(toCreate298);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print300.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print301.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print302.Count);

            IDictionary<string, IDictionary<string,IList<long>>> toCreate302 = new Dictionary<string, IDictionary<string,IList<long>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate303  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>> print304 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>>(toCreate303);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>> print305 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>>(toCreate302);
            DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>> print306 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>>(toCreate302);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print304.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print305.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print306.Count);

            IList<IList<IDictionary<string, string>>> toCreate307 = new List<IList<IDictionary<string, string>>>();
            IList<IList<IDictionary<string, object>>> toCreate308  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>> print309 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>>(toCreate308);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>> print310 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>>(toCreate307);
            ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>> print311 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>>(toCreate307);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print309.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print310.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print311.Count);

            IDictionary<string, IDictionary<string,IList<string>>> toCreate311 = new Dictionary<string, IDictionary<string,IList<string>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate312  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>> print313 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>>(toCreate312);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>> print314 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>>(toCreate311);
            DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>> print315 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>>(toCreate311);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print313.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print314.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print315.Count);

            IList<IList<IDictionary<string, DateTime>>> toCreate316 = new List<IList<IDictionary<string, DateTime>>>();
            IList<IList<IDictionary<string, object>>> toCreate317  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>> print318 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>>(toCreate317);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>> print319 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>>(toCreate316);
            ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>> print320 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>>(toCreate316);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print318.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print319.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print320.Count);

            IDictionary<string, IDictionary<string,IList<DateTime>>> toCreate320 = new Dictionary<string, IDictionary<string,IList<DateTime>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate321  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>> print322 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>>(toCreate321);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>> print323 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>>(toCreate320);
            DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>> print324 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>>(toCreate320);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print322.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print323.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print324.Count);

            IList<IList<IDictionary<string,IDictionary<string, int>>>> toCreate325 = new List<IList<IDictionary<string,IDictionary<string, int>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate326  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>> print327 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate326);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>> print328 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325);
            ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>> print329 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print327.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print328.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print329.Count);

            IDictionary<string, IDictionary<string,IList<IList<int>>>> toCreate329 = new Dictionary<string, IDictionary<string,IList<IList<int>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate330  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>> print331 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>>(toCreate330);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>> print332 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>>(toCreate329);
            DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>> print333 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>>(toCreate329);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print331.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print332.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print333.Count);

            IList<IList<IDictionary<string,IDictionary<string, float>>>> toCreate334 = new List<IList<IDictionary<string,IDictionary<string, float>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate335  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>> print336 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate335);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>> print337 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334);
            ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>> print338 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print336.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print337.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print338.Count);

            IDictionary<string, IDictionary<string,IList<IList<float>>>> toCreate338 = new Dictionary<string, IDictionary<string,IList<IList<float>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate339  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>> print340 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>>(toCreate339);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>> print341 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>>(toCreate338);
            DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>> print342 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>>(toCreate338);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print340.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print341.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print342.Count);

            IList<IList<IDictionary<string,IDictionary<string, double>>>> toCreate343 = new List<IList<IDictionary<string,IDictionary<string, double>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate344  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>> print345 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate344);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>> print346 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343);
            ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>> print347 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print345.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print346.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print347.Count);

            IDictionary<string, IDictionary<string,IList<IList<double>>>> toCreate347 = new Dictionary<string, IDictionary<string,IList<IList<double>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate348  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>> print349 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>>(toCreate348);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>> print350 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>>(toCreate347);
            DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>> print351 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>>(toCreate347);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print349.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print350.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print351.Count);

            IList<IList<IDictionary<string,IDictionary<string, long>>>> toCreate352 = new List<IList<IDictionary<string,IDictionary<string, long>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate353  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>> print354 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate353);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>> print355 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352);
            ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>> print356 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print354.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print355.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print356.Count);

            IDictionary<string, IDictionary<string,IList<IList<long>>>> toCreate356 = new Dictionary<string, IDictionary<string,IList<IList<long>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate357  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>> print358 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>>(toCreate357);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>> print359 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>>(toCreate356);
            DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>> print360 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>>(toCreate356);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print358.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print359.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print360.Count);

            IList<IList<IDictionary<string,IDictionary<string, string>>>> toCreate361 = new List<IList<IDictionary<string,IDictionary<string, string>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate362  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>> print363 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate362);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>> print364 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361);
            ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>> print365 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print363.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print364.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print365.Count);

            IDictionary<string, IDictionary<string,IList<IList<string>>>> toCreate365 = new Dictionary<string, IDictionary<string,IList<IList<string>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate366  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>> print367 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>>(toCreate366);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>> print368 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>>(toCreate365);
            DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>> print369 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>>(toCreate365);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print367.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print368.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print369.Count);

            IList<IList<IDictionary<string,IDictionary<string, DateTime>>>> toCreate370 = new List<IList<IDictionary<string,IDictionary<string, DateTime>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate371  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>> print372 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate371);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print373 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370);
            ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print374 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print372.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print373.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print374.Count);

            IDictionary<string, IDictionary<string,IList<IList<DateTime>>>> toCreate374 = new Dictionary<string, IDictionary<string,IList<IList<DateTime>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate375  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>> print376 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>>(toCreate375);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>> print377 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374);
            DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>> print378 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print376.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print377.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print378.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, int>>>>> toCreate379 = new List<IList<IDictionary<string,IList<IDictionary<string, int>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate380  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print381 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate380);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print382 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print383 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print381.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print382.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print383.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>> toCreate383 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate384  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print385 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate384);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print386 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print387 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print385.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print386.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print387.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, float>>>>> toCreate388 = new List<IList<IDictionary<string,IList<IDictionary<string, float>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate389  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print390 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate389);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print391 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print392 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print390.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print391.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print392.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>> toCreate392 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate393  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print394 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate393);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print395 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print396 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print394.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print395.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print396.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, double>>>>> toCreate397 = new List<IList<IDictionary<string,IList<IDictionary<string, double>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate398  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print399 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate398);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print400 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print401 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print399.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print400.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print401.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>> toCreate401 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate402  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print403 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate402);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print404 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print405 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print403.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print404.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print405.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, long>>>>> toCreate406 = new List<IList<IDictionary<string,IList<IDictionary<string, long>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate407  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print408 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate407);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print409 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print410 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print408.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print409.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print410.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>> toCreate410 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate411  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print412 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate411);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print413 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print414 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print412.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print413.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print414.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, string>>>>> toCreate415 = new List<IList<IDictionary<string,IList<IDictionary<string, string>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate416  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print417 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate416);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print418 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print419 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print417.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print418.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print419.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>> toCreate419 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate420  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print421 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate420);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print422 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print423 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print421.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print422.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print423.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> toCreate424 = new List<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate425  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print426 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate425);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print427 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print428 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print426.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print427.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print428.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> toCreate428 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate429  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print430 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate429);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print431 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print432 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print430.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print431.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print432.Count);

        }

#endif  // !(DOT_NET) 
    }// internal class AutoCreateAOTCompileHelper
}// namespace BrainCloud.Entity.Internal
